Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
75089
?
45513
?
62490
?
53841
?
25598
?
41483
?
41471
?
39425
?
51130
?
51580
Total damage to objectives
29765
30807
32468
33624
1400
3873
44787
10700
12772
12774
Total damage to buildings
7290
2457
9827
9407
1280
3491
6452
3028
2629
2759
Total damage shielded
0
0
0
0
8106
0
0
0
0
3721
Total heals on teammates
0
0
0
0
3810
0
0
0
0
9487

Abilities usage

in numbers

Dancing Grenade (Q)

100xpressed

Deadly Flourish (W)

54xpressed

Captive Audience (E)

38xpressed

Curtain Call (R)

46xpressed

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Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(44777 Matches)
?
?
49.5% WR(4102 Matches)
Error fetching data

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?
Jhin
?
Jinx
2.50KDA2.67
0.55%Kill Participation0.44%
23Vision Score36
51,130Damage Dealt53,841
37Max CS Advantage28.15
67CS in First 10 Minutes45

Minions have varying gold values depending on their type, and the CS gap results in an approximate 422 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
2Max Level Lead1
Blue84,280G
Difference+2,956G
Red81,324G
?
17,214G
?
16,533G
?
20,714G
?
17,845G
?
11,974G
814G
743G
4,902G
268G
1,749G
16,400G
?
17,276G
?
15,812G
?
18,113G
?
13,723G
?